
To hide a node in a view panel, select it and pressĪ node hidden this way cannot be seen in the If more than one material is assigned, shaders are grouped under a The material assigned is shown below the object. In node names, all punctuation except for the underscore (_) and the pound sign (#) are illegal characters.Ĭhange the color of a node's name in the Outliner.Īttribute Editor, click the Transform or Shape tab, selectĭisplay > Use Outliner Color, and select the color to use.ĭisplay > Ignore 'Use Outliner Color' to use the default colors in the Outliner without needing to change the settings in the Attribute Editor.įilter which type of objects are displayed.ĭisplay materials assigned to each object. Select an object in the view panel and pressĭouble-click the node name, or select it and press Search for nodes for more information on search options. Type node names in the Search field at the top of the You can also select the child node and select Outliner, or to another node that you want to be its parent. Middle-drag and drop the child node in an empty area of the

Middle-drag and drop it between two other nodes.īring a node out from under its parent (unparent it). If you can’t see both nodes at the same time in the This can also be a group's Transform node. Middle-drag and drop it on top of the node you want to be its parent. Make a node a child of another node (parent it). To a collapsed group's content (for example a rig hierarchy), select the group in the Outliner and then useĮxpand or collapse the level under a node.Īll levels under a node (quick way to see all nodes). The former adds to the selection, while the latter toggles on and off the last selection. Outliner than trying to click it in a view panel.Ĭtrl + click the object node names in the With complex scenes it is often easier to select an object by clicking its name in the You can also right-click a node that you want to export as referenced file and set its options - see Right-click reference node or an empty area in the Outliner to open the Right-click Asset nodes to open theįile Referencing.

Press H to toggle their visibility.Īssets. Select objects that are hidden in the view panel. Middle-drag nodes within a group or hierarchy to change their order.ĭisplay and work with materials and shaders - see the Material node commands in You can create hierarchies by middle-dragging child nodes under parent nodes. Identify the collection to which your object belongs.Ĭreate and change a hierarchy of nodes. Render Setup menu and choose commands that You can also right-click an object's node to open the Chooseĭisplay > Render Setup Filter to display this filter. Filter what's displayed in the Outliner - seeįilter the objects in the scene by which render layer they're in - seeįilter and display only render setup members in the Outliner.
